Cavalry - Part 1: Shock AttacksRoughly from the end of the Roman empire to Renaissance, heavy cavalry, chiefly in terms of the armored knight, has dominated European battlefields. This is no accident, as the quality of infantry during that time was lower than in the Roman age and against lower quality infantry, heavy cavalry can be used to devastating effect.This is caused by three different factors:
Cavalry chargesWhen a cavalry unit meets an infantry line, there's two basic outcomes: If the line is broken, the cavalry unit can continue through it at speed, turn around and charge again or attack another target. If the line holds, the cavalry is stopped. This is not a desirable situation for the cavalry - a tightly packed mass of horses is awkward for both mounts and rider, lances in this situation are not optimal weapons and in the resulting melee the infantry might get their revenge.An interesting question is under what condition heavy cavalry can hope to break an infantry line. This depends on the depth of the infantry line (to dissipate impact shock), on their level of armor (to survive damage) and on their morale (to avoid the psychological shock). Try the provided example08.cfg - this sets up a line of Persian infantry which is charged by Greek cataphracts.
The only new parameter here is bonus_mounted_charge which determines how much stronger the unit is when it is moving fast compared with when it is stopped. By default the Persian line is three ranks deep in the scenario. The result of a charge is typically as follows:
Most cataphracts have broken through, one Persian unit has been anihilated, others severely damaged, one cavalry unit has been stopped and is now in close-combat. Doubling the depth to six ranks changes the picture - now most of the time the charge is stopped and only a minority of cataphracts manages to push through:
Both of these examples have been run without battle morale simulation. If you switch it on in the config header, the picture changes again. Now, even a ten rank deep infantry line has a fair share of being broken - largely due to the psychological shock effect. The findings are thus: A line of six ranks can expect to hold against a cavalry charge if their morale holds, even deeper lines are in danger of morale fails. Thinking further along the line of shock troops, one inevitably arrives at the concept of war elephants. They have an even higher mass (which means they cause a larger impact shock) and also tower more over soldiers than a horse does (which means a more substantial psychological shock) - and that means it needs a really dedicated unit to hold out against a charge of war elephants. However, a highly professional unit like the Macedonian phalanx was able to do it. Continue with Global Events. Back to main index Back to science Back to historical battle simulation Created by Thorsten Renk 2022 - see the disclaimer, privacy statement and contact information. |